INTEGER.h
#pragma once
#include<iostream>
using namespace std;
class INTEGER
{
private:
float x;
public:
INTEGER(void);
~INTEGER(void);
friend ostream &operator<<(ostream &out,const INTEGER&);
friend istream &operator>>(istream &in,INTEGER&);
INTEGER operator+(const INTEGER&);
INTEGER operator-(const INTEGER&);
INTEGER operator*(const INTEGER&);
INTEGER operator/(const INTEGER&);
void operator++();
void operator--();
};
INTEGER.cpp
#include "INTEGER.h"
INTEGER::INTEGER(void)
{
}
INTEGER::~INTEGER(void)
{
}
ostream &operator<<(ostream &out,const INTEGER &a)
{
out<<a.x;
return out;
}
istream &operator>>(istream &in,INTEGER &a)
{
in>>a.x;
return in;
}
INTEGER INTEGER::operator+(const INTEGER &a)
{
INTEGER z;
z.x=this->x+a.x;
return z;
}
INTEGER INTEGER::operator-(const INTEGER &a)
{
INTEGER z;
z.x=this->x-a.x;
return z;
}
INTEGER INTEGER::operator*(const INTEGER &a)
{
INTEGER z;
z.x=this->x*a.x;
return z;
}
INTEGER INTEGER::operator/(const INTEGER &a)
{
INTEGER z;
z.x=this->x/a.x;
return z;
}
void INTEGER::operator++()
{
x++;
}
void INTEGER::operator--()
{
x--;
}
main.cpp
#include"INTEGER.h"
void main()
{
INTEGER x,y;
cin>>x>>y;
cout<<x+y<<endl;
cout<<x-y<<endl;
cout<<x*y<<endl;
cout<<x/y<<endl;
x++;y--;
cout<<x<<" "<<y;
system("pause");
}





