cstring.h
#pragma once
#include<iostream>
#include<string>
using namespace std;
class cstring
{
private:
string s;
public:
cstring();
~cstring();
friend ostream &operator<<(ostream &out,const cstring &a);
friend istream &operator>>(istream &in,cstring &a);
cstring operator+(const cstring &a);
void operator=(const cstring &a);
bool operator<(const cstring &a);
bool operator<=(const cstring &a);
bool operator>(const cstring &a);
bool operator>=(const cstring &a);
bool operator==(const cstring &a);
bool operator!=(const cstring &a);
};
cstring.cpp
#include"cstring.h"
cstring::cstring()
{
}
cstring::~cstring()
{
}
ostream &operator<<(ostream &out,const cstring &a)
{
out<<a.s;
return out;
}
istream &operator>>(istream &in,cstring &a)
{
getline(in,a.s);
return in;
}
cstring cstring::operator+(const cstring &a)
{
cstring z;
z.s=s;
z.s+=a.s;
return z;
}
void cstring::operator=(const cstring &a)
{
s=a.s;
}
bool cstring::operator<(const cstring &a)
{
if(s<a.s) return true;
return false;
}
bool cstring::operator<=(const cstring &a)
{
if(s<=a.s) return true;
return false;
}
bool cstring::operator>(const cstring &a)
{
if(s>a.s) return true;
return false;
}
bool cstring::operator>=(const cstring &a)
{
if(s>=a.s) return true;
return false;
}
bool cstring::operator==(const cstring &a)
{
if(s==a.s) return true;
return false;
}
bool cstring::operator!=(const cstring &a)
{
if(s!=a.s) return true;
return false;
}
main.cpp
#include"cstring.h"
void main()
{
cstring s,x;
cin>>s>>x;
if(s>x) cout<<"OK";
system("pause");
}





